Okay lets start off with Pixel Tower. I (ShadowedDeath) have implemented a lot of new things into v0.0.5. I am very happy with my work! Remember that v0.0.5 is the last public release. So here is the changelog and download:
+ Pause menu (access by pressing esc)
+ A save system (finally)
+ A Return button that returns you to the Main Menu (can be accessed in the Pause Menu)
+ A Load Save button for the Main Menu that loads your previous save
+ Level 4
+ Space can now be used to jump
+ Keys that open walls (hard to explain but you will get it when you play)
*Fixed how some blocks don't align with others
- Some mean bugs
*Probably some more that I forgot (sorry)
Download: https://www.dropbox.com/sh/j71cti8pe63no2d/AAABE4ZJKJ6ZUD1clk1zTju7a?dl=0
Change of Pixel Tower's launch date :c
CrumpDev and I are beginning to become very busy with school. We have not decided on a new launch day but we will let you know. We are hoping for late December this year or early January next year.
Contact me ShadowedDeath for info on private testing. (Gmail: [email protected])
Thanks,
ShadowedDeath
+ Pause menu (access by pressing esc)
+ A save system (finally)
+ A Return button that returns you to the Main Menu (can be accessed in the Pause Menu)
+ A Load Save button for the Main Menu that loads your previous save
+ Level 4
+ Space can now be used to jump
+ Keys that open walls (hard to explain but you will get it when you play)
*Fixed how some blocks don't align with others
- Some mean bugs
*Probably some more that I forgot (sorry)
Download: https://www.dropbox.com/sh/j71cti8pe63no2d/AAABE4ZJKJ6ZUD1clk1zTju7a?dl=0
Change of Pixel Tower's launch date :c
CrumpDev and I are beginning to become very busy with school. We have not decided on a new launch day but we will let you know. We are hoping for late December this year or early January next year.
Contact me ShadowedDeath for info on private testing. (Gmail: [email protected])
Thanks,
ShadowedDeath